![]() ![]() Box modeling and point-to-point modeling are a staple of studios around the world. Volume three covers the most common modeling pipeline in production. ![]() The overriding thrust of this series is to take an abject beginner in 3d all the way to production quality readiness within Maxon Cinema 4D. While the hero of this series is a delightful Early Rider wooden child's bicycle, this is not the point of the teaching here. Then with the help of Arroway Textures he textures, lights and renders the final product. I herein offer even more methods of modeling and then proceeds deep into UV mesh editing. Welcome to the final volume of the "C4D EVERYTHING" series. I have released my THIRD video of the C4D EVERYTHING series. It touches on a texturing process at the end of the volume and baked texture asset usage. Ambient Occlusion is not the best for a detail map, so we will bake a cool cavity map and will use it instead of the AO. It explains everything about Ambient occlusion baking and how to get the look you need. ![]() It will show the importance of picture color depth, all displacement and normal maps technologies, material setups, texture use and baking. It will teach you everything you will need. The baking is the key of the success, because you canĀ“t animate your object without that, share it and so on. The second part of the second volume finishes the sculpting process itself. The first part of the second volume shows all of these improvements. It came with many small, but very powerful features. It has new tools, new painting modes, improved mask toolset, new projection toolset and much more. MAXON CINEMA 4D Release 15 was strongly improved and the sculpting toolset has been enhanced a lot. As the first volume of the series says, sculpting is an amazing feature of C4D. I have released Maxon C4D Sculpting Volume TWO. ![]()
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